nubion.blogg.se

D20pfsrd custom racr
D20pfsrd custom racr












d20pfsrd custom racr
  1. #D20PFSRD CUSTOM RACR PC#
  2. #D20PFSRD CUSTOM RACR PLUS#

So even a party starting with a very high average of 40 RP and +3 APL will have +2 APL during 6th - 10th level, +1 APL during 11th - 15th level, and no APL increase from 16th level and onwards. In addition, unlike with monsters PCs who will always be treated as if having at least one additional level, an increased APL caused by a high RP average decreases by -1 for every 5 levels, all the way to +/-0 APL. So APL increases by +1 for every 10 the party's average rounded RP is above the standard 10, ie +1 APL for an average of 20 RP, +2 APL for an average rounded to 30 RP, aso.

d20pfsrd custom racr

Since two 10 RP races and two tieflings (13 rp) would have an average RP of 11.5, the APL would still be the same as that of a same-level party consisting of say two humans (9 RP) and two kobolds (5 RP). "For groups with mixed power levels, average the RP and round the result to the nearest multiple of 10." While Florian is right about the principle, the details on calculating average RP and how it actually affects APL seem to be a bit off. :smallredface: Just in case it matters to anyone:

d20pfsrd custom racr

So unlike LA, which reduce class levels to keep it balanced, the RP system as used with PF rather adjusts encounter difficulty to keep the CR system straight when better or custom races are used.Sorry, my inner rules-lawyer is compelling me to say this. So 3 core races and one Tiefling is still fine, 2 core and 2 Tieflings add 1 to overall APL, and so on. For every 10 RP points more, they add 1 to overall APL. Race Points work a bit differently, as they connect with Average Party Level and CR calculation instead of tying into the class frame work (like LA did).Įxample: 4 characters with standard races (10 RP) sum up zero to the regular APL calculation. That system for example treats a +2 bonus to Craft (basket weaving) as if it was just as mechanically valuable as a +2 bonus on all Will saving throws.īottom line: in order to be decently balanced, these things need to be carefully considered on a case-by-case basis by someone with quite a lot of experience and system knowledge, and a monster or homebrew race may often require substantial adjustments that don't adhere to RAW before it should be let anywhere near a game.

#D20PFSRD CUSTOM RACR PLUS#

As a rather extreme example, a 2nd level advanced giant archon-blooded aasimar barbarian would still be treated as if no more powerful than the 3rd level gnome vanilla monk, despite the oversized aasimar's absolutely stupid racial advantages (+14 str, +10 con, +2 dex, +4 int, +6 wis, +4 cha Large size +2 natural armor darkvision resistance 5 to acid, cold and electricity, plus more).

#D20PFSRD CUSTOM RACR PC#

I'd just like to remind you of an important fact you're hopefully already familiar with: don't trust a creature's CR to be a good measure of its actual power, especially when combined with PC class levels.














D20pfsrd custom racr